Hatred is back on Steam Greenlight

The game Hatred was taken off Steam Greenlight earlier and now seems to be back onto the platform. It was taken off it seems due to the content found within the game, an ultra-violent, genocide crusade that gets to the point of simply saying this guy just wants to kill people. (I wrote about it getting taken off Steam Greenlight here.)

According to Destructive Creations, Valve co-founder Gabe Newell (Gaben, the man, the legend…I’ll stop now) apologized to the developer for the game being removed from Steam Greenlight. The developer of Hatred published the following email from Newell to Destructive Creations creative director Jaroslaw Zielinski on Facebook. (Source: Polygon)

Hi, Jaroslaw.

Yesterday I heard that we were taking Hatred down from Greenlight. Since I wasn’t up to speed, I asked around internally to find out why we had done that. It turns out that it wasn’t a good decision, and we’ll be putting Hatred back up. My apologies to you and your team. Steam is about creating tools for content creators and customers.

Good luck with your game.

Gabe

I’m extremely glad that Hatred was put back onto Steam Greenlight, despite my lack of interest in playing the game. The game has no reason to not be allowed onto the platform and has a right to be played by others on the largest platform for PC games. I’m glad that Steam/Valve/Gaben made a change here and allowed this game to have an opportunity to be played for those who want to play it (and plenty of people are interested in the game, there is a market for it).

I was afraid that Steam was going to fall into the trap of being “politically correct” (whatever that means) or catering to the overly “offended”(whatever that means) culture or something of that sorts and I’m glad that they did not. I don’t want developers/publishers to cater to a culture based upon subjectively being “offended” by video games. That is a type of world I don’t want to live in, vote with your wallets and stop being offended.

Did you enjoy this post? Follow my blog for (almost) daily posts on video game news, opinions, reviews, and a bunch of other stuff!

Author of this post (and the only author ever on this blog):

Jesse Jordon is an aspiring writer who writes this stuff on these blogs to make you learn something I guess. (Wait, why am I mixing 3rd and 1st person point of view when I’m the only one writing this?) He’s trying to be a video game journalist but is probably failing at that. You can follow him on Twitter @jjordon96 (if you want I guess). You can also purchase his first self-published book On Human Empathy for only $5.00 (you can buy literature or coffee, it’s up to you to decide. I’d go with the coffee personally).

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Controversial Hatred gets pulled off of Steam Greenlight by Valve

The game, Hatred, developed by Polish studio Destructive Creations hit Steam Greenlight yesterday but was quickly pulled off by Valve. “Based on what we’ve seen on Greenlight we would not publish Hatred on Steam,” Valve’s Doug Lombardi said in an email to Polygon (Source). “As such we’ll be taking it down.

Hatred was unveiled in October and is essentially a playable genocide crusade, the game cuts straight to the point: this guy you’re playing as wants to kill people for the sake of killing people.

Destruction Creations creative director Jaroslaw Zielinski made an announcement saying, “If you are a diehard Hatred fan then this is one of the most important news for you this year! Now YOU can vote and decide to bring the game to one of the most popular gaming platforms! Don’t just wait until it happens. Tell your friends about it and let their friends tell their friends, so the news will spread everywhere!”

Destructive Creations also issued a state on Hatred’s removal from Steam Greenlight:

Dear Hatred Fans,

As you know today we’ve launched our Steam Greenlight campaign for Hatred. Unfortunately after couple of hours Steam shut it down giving the below as reasons behind their decision:

“We wanted you guys to know that based on what we see on Greenlight we would not publish Hatred on Steam. As such we’ll be taking it down.”

Even though games like Manhunt or Postal are still available on Steam we of course fully respect Valve’s decision, as they have the right to do so. In the same time we want to assure you that this won’t in any way impact the game’s development, game’s vision or gameplay features we’re aiming for. The game is still to be released in Q2 2015 as planned.

Moreover we don’t treat this as a failure because yet again this showed us a huge community support we’re totally overwhelmed with. After only a couple of hours Greenlight campaign being live, Hatred gathered 13,148 up votes and ended up on a #7 on Top 100 list.

This is the best proof for us that there are diehard Hatred fans out there, waiting for this game to be released. And that we need to keep going to deliver them a game that offers exciting and challenging gameplay.

The whole situation only pushes us forward to go against any adversity and not to give up. It also makes us want to provide our fans Hatred pre-orders sooner, as many of you have asked for them.

At the end of the day you, gamers will judge if we were able to do a game that’s simply fun to play.

-Destructive Creations Team

I wrote an opinion piece on Hatred a month or so ago that you can read here and I do have a fairly strong opinion on my thoughts on the game: who cares?

Let’s get something straight; Valve has the right to not allow Hatred onto their platform. That is their decision and nobody can stop them. They are a business making the choice they want to make. Do I agree with the choice? Hell no. There are games just as stupidly violent and almost just as direct as Hatred and nobody seems to care about those games. I think this decision is incredibly hypocritical of Valve to make.

I was never planning on playing Hatred and I still don’t plan to play Hatred, but I have no right to block free speech, especially for a dumb video game that just gets to the point and you just kill stuff (like most games already on the market except they have a “story”). The anger toward this game still feels like to me a result of our politically correct culture and fear of what this game could do toward the perception of video games. I don’t care. If you aren’t on the bandwagon of video games and are offended by violence in them, you’ll never play games and just continue to get offended or you’ll just selectively get offended by games like Hatred, which is silly and hypocritical.

If I was running Valve/Steam/Whatever, I would one hundred percent allow Hatred on my platform. There is a market for Hatred. People want to play the game and people should be able to buy that product on the platform, but I guess Valve’s decision is to just selectively decide what is offensive (or it’s a case of Valve being afraid of our politically correct culture, which is very much a factor I’m sure was considered).

Again, I support Valve’s decision at the same time (in the sense that they are allowed to do it). I just find it incredibly hypocritical and silly censorship for no reason other than a decision made out of fear. Just let people play the games they want, let people have freedom of speech, and let people vote with their wallets if they want to play Hatred. Besides, if we become offended by one game, what happens next?

What do you think of Valve’s decision? What do you think of Hatred in general?

Did you enjoy this post? Follow my blog for (almost) daily posts on video game news, opinions, reviews, and a bunch of other stuff!

Author of this post (and the only author ever on this blog):

Jesse Jordon is an aspiring writer who writes this stuff on these blogs to make you learn something I guess. (Wait, why am I mixing 3rd and 1st person point of view when I’m the only one writing this?) He’s trying to be a video game journalist but is probably failing at that. You can follow him on Twitter @jjordon96 (if you want I guess). You can also purchase his first self-published book On Human Empathy for only $5.00 (you can buy literature or coffee, it’s up to you to decide. I’d go with the coffee personally).

Physical vs. Digital Games and the potential fall of GameStop

GameStop president Tony Bartel stated recently, “we want to help ensure that our industry does not make the same mistake as other entertainment categories by driving the perceived value of digital goods significantly below that of a physical game” (Source: Polygon). Essentially, it sounds as though Tony Bartel is very much against the idea of digital games for obvious reasons: it is going to hinder GameStop significantly. GameStop thrives off the sales of physical games, especially used games. It raises the question of physical vs. digital games and the formats that consumers are willing to choose.

I am personally part of the camp of physical games (mostly). I still buy physical copies of most games, I love getting a new box, a new disc, and popping the disc in. I always will, I can’t say I won’t and I tend to buy a vast majority of my games from Amazon, rather than a retailer like GameStop simply because it is easier and I don’t really like a lot of the practices GameStop has. Regardless, I still buy digital games, but only games that are exclusively digital or games that I have gotten through Playstation Plus. Playstation Plus raises another question: how much are services like it hindering retailers like GameStop?

Frankly, I think it could be quite a bit. When games like Bioshock Infinite, DMC, and Borderlands 2 eventually pop up on Playstation Plus, how is that not going to hinder sales at least a little bit? Sony also pays these developers/publishers directly to get these games on Playstation Plus, so it isn’t like they aren’t making some kind of profit. I know for a fact that I’ve waited it out for certain games to come out on Playstation Plus instead of purchasing them, simply because I am not rich, I don’t have a lot of money at all to buy all the games I want to play. It’s an incredible service that has to at least hurt GameStop a bit.

But are digital games as a whole a good move for the industry? Is it a good move to move away from retailers like GameStop? I don’t think it is. For one thing, digital games aren’t forever, until Sony and Microsoft manage to properly set-up backwards compatibility with digital goods, I will not support their digital stores fully. I want my games to transfer over because I paid for them and as far as I can tell, systems these days don’t do a good job of lasting forever, a safety net is required. I feel far more comfortable owning a physical copy of a game and knowing I can put it into my system, I realize that may contradict my last statement on system’s breaking but I see no reason to go “digital” when I enjoy physical copies as someone who likes to “collect” games in someway. The only way I would go digital is if prices actually got cheaper.

Digital services have failed (besides Steam) at actually giving consumers prices that are worth going digital over physical. I don’t think GameStop has anything to worry about just yet. They are still thriving because Sony and Microsoft still don’t really understand what they are doing with digital games. If Sony and Microsoft do want to somehow detract from GameStop and get money more directly, (which I think any business does, removing the middle man always produces more profits) they have to lower their digital prices and I can’t see how it isn’t possible to knock a few dollars off without the price of a box/disc being manufactured.

Another obvious fear of digital games is the lack of competition. Without multiple retailers shoveling out physical copies, digital retailers are all on their own. Sony only has one distribution service and no competitor. Microsoft only has one distribution service and no competitor. Competition in any marketplace and in any industry is the key to good prices for the consumer. Let’s say that Microsoft and Sony somehow were victorious in driving out most physical copies of games, (which I doubt will be for a long time…or ever) the consumer could potentially be the loser. Microsoft and Sony will charge what they see fit because nobody is competing with them. Obviously, this is worst-case scenario and unlikely, but I still think it is worth bringing up regardless as an idea to discuss. Competition is good in a free market (the one we only sort of live in) and is absolutely necessary. I’d rather both physical retailers and digital retailers coexist and compete because that will benefit the consumer in the end.

The idea of digital games in concept is an obviously smart idea, it is the future of video games, whether consumers like it or not (I’m sort of in the middle somewhere). App store games sell tons, but they are also much, much cheaper. Sony and Microsoft need to find that middle ground if they actually do want to drive physical retailers out of the way, not that I’m necessarily in support of that. But business is about finding the cheapest price for the consumer, and, whoever provides that cheapest price is going to be the business consumers’ favor.

Author of this post (and the only author ever on this blog):

Jesse Jordon is an aspiring writer who writes this garbage on these blogs to make you learn something I guess. (Wait, why am I mixing 3rd and 1st person point of view when I’m the only one writing this?) He’s trying to be a video game journalist but is probably failing at that. You can follow him on Twitter @jjordon96 (if you want I guess). You can also purchase his first self-published book On Human Empathy for only $5.00 (you can buy literature or coffee, it’s up to you to decide. I’d go with the coffee personally).