Hatred is back on Steam Greenlight

The game Hatred was taken off Steam Greenlight earlier and now seems to be back onto the platform. It was taken off it seems due to the content found within the game, an ultra-violent, genocide crusade that gets to the point of simply saying this guy just wants to kill people. (I wrote about it getting taken off Steam Greenlight here.)

According to Destructive Creations, Valve co-founder Gabe Newell (Gaben, the man, the legend…I’ll stop now) apologized to the developer for the game being removed from Steam Greenlight. The developer of Hatred published the following email from Newell to Destructive Creations creative director Jaroslaw Zielinski on Facebook. (Source: Polygon)

Hi, Jaroslaw.

Yesterday I heard that we were taking Hatred down from Greenlight. Since I wasn’t up to speed, I asked around internally to find out why we had done that. It turns out that it wasn’t a good decision, and we’ll be putting Hatred back up. My apologies to you and your team. Steam is about creating tools for content creators and customers.

Good luck with your game.

Gabe

I’m extremely glad that Hatred was put back onto Steam Greenlight, despite my lack of interest in playing the game. The game has no reason to not be allowed onto the platform and has a right to be played by others on the largest platform for PC games. I’m glad that Steam/Valve/Gaben made a change here and allowed this game to have an opportunity to be played for those who want to play it (and plenty of people are interested in the game, there is a market for it).

I was afraid that Steam was going to fall into the trap of being “politically correct” (whatever that means) or catering to the overly “offended”(whatever that means) culture or something of that sorts and I’m glad that they did not. I don’t want developers/publishers to cater to a culture based upon subjectively being “offended” by video games. That is a type of world I don’t want to live in, vote with your wallets and stop being offended.

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Author of this post (and the only author ever on this blog):

Jesse Jordon is an aspiring writer who writes this stuff on these blogs to make you learn something I guess. (Wait, why am I mixing 3rd and 1st person point of view when I’m the only one writing this?) He’s trying to be a video game journalist but is probably failing at that. You can follow him on Twitter @jjordon96 (if you want I guess). You can also purchase his first self-published book On Human Empathy for only $5.00 (you can buy literature or coffee, it’s up to you to decide. I’d go with the coffee personally).

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Controversial Hatred gets pulled off of Steam Greenlight by Valve

The game, Hatred, developed by Polish studio Destructive Creations hit Steam Greenlight yesterday but was quickly pulled off by Valve. “Based on what we’ve seen on Greenlight we would not publish Hatred on Steam,” Valve’s Doug Lombardi said in an email to Polygon (Source). “As such we’ll be taking it down.

Hatred was unveiled in October and is essentially a playable genocide crusade, the game cuts straight to the point: this guy you’re playing as wants to kill people for the sake of killing people.

Destruction Creations creative director Jaroslaw Zielinski made an announcement saying, “If you are a diehard Hatred fan then this is one of the most important news for you this year! Now YOU can vote and decide to bring the game to one of the most popular gaming platforms! Don’t just wait until it happens. Tell your friends about it and let their friends tell their friends, so the news will spread everywhere!”

Destructive Creations also issued a state on Hatred’s removal from Steam Greenlight:

Dear Hatred Fans,

As you know today we’ve launched our Steam Greenlight campaign for Hatred. Unfortunately after couple of hours Steam shut it down giving the below as reasons behind their decision:

“We wanted you guys to know that based on what we see on Greenlight we would not publish Hatred on Steam. As such we’ll be taking it down.”

Even though games like Manhunt or Postal are still available on Steam we of course fully respect Valve’s decision, as they have the right to do so. In the same time we want to assure you that this won’t in any way impact the game’s development, game’s vision or gameplay features we’re aiming for. The game is still to be released in Q2 2015 as planned.

Moreover we don’t treat this as a failure because yet again this showed us a huge community support we’re totally overwhelmed with. After only a couple of hours Greenlight campaign being live, Hatred gathered 13,148 up votes and ended up on a #7 on Top 100 list.

This is the best proof for us that there are diehard Hatred fans out there, waiting for this game to be released. And that we need to keep going to deliver them a game that offers exciting and challenging gameplay.

The whole situation only pushes us forward to go against any adversity and not to give up. It also makes us want to provide our fans Hatred pre-orders sooner, as many of you have asked for them.

At the end of the day you, gamers will judge if we were able to do a game that’s simply fun to play.

-Destructive Creations Team

I wrote an opinion piece on Hatred a month or so ago that you can read here and I do have a fairly strong opinion on my thoughts on the game: who cares?

Let’s get something straight; Valve has the right to not allow Hatred onto their platform. That is their decision and nobody can stop them. They are a business making the choice they want to make. Do I agree with the choice? Hell no. There are games just as stupidly violent and almost just as direct as Hatred and nobody seems to care about those games. I think this decision is incredibly hypocritical of Valve to make.

I was never planning on playing Hatred and I still don’t plan to play Hatred, but I have no right to block free speech, especially for a dumb video game that just gets to the point and you just kill stuff (like most games already on the market except they have a “story”). The anger toward this game still feels like to me a result of our politically correct culture and fear of what this game could do toward the perception of video games. I don’t care. If you aren’t on the bandwagon of video games and are offended by violence in them, you’ll never play games and just continue to get offended or you’ll just selectively get offended by games like Hatred, which is silly and hypocritical.

If I was running Valve/Steam/Whatever, I would one hundred percent allow Hatred on my platform. There is a market for Hatred. People want to play the game and people should be able to buy that product on the platform, but I guess Valve’s decision is to just selectively decide what is offensive (or it’s a case of Valve being afraid of our politically correct culture, which is very much a factor I’m sure was considered).

Again, I support Valve’s decision at the same time (in the sense that they are allowed to do it). I just find it incredibly hypocritical and silly censorship for no reason other than a decision made out of fear. Just let people play the games they want, let people have freedom of speech, and let people vote with their wallets if they want to play Hatred. Besides, if we become offended by one game, what happens next?

What do you think of Valve’s decision? What do you think of Hatred in general?

Did you enjoy this post? Follow my blog for (almost) daily posts on video game news, opinions, reviews, and a bunch of other stuff!

Author of this post (and the only author ever on this blog):

Jesse Jordon is an aspiring writer who writes this stuff on these blogs to make you learn something I guess. (Wait, why am I mixing 3rd and 1st person point of view when I’m the only one writing this?) He’s trying to be a video game journalist but is probably failing at that. You can follow him on Twitter @jjordon96 (if you want I guess). You can also purchase his first self-published book On Human Empathy for only $5.00 (you can buy literature or coffee, it’s up to you to decide. I’d go with the coffee personally).

Sony unhappy about scalped 20th Anniversary Playstation 4 Consoles

Sony released 12,300 of the 20th Anniversary version of the Playstation 4, which was extremely difficult to get (for obvious reasons). This has led to overly inflated prices on the secondary market.

“That’s not what we want to see happen,” Playstation UK boss Fergal Gara told Eurogamer. “It’s inevitable some proportion of that will happen, and very hard to prevent it completely.” “We did think things through. But in each and every case, the way you get hold of one of these consoles requires some fan knowledge, so we’re trying to tap into the people who love the brand the most, and put them at an advantage, because they’re the people who keep us in business, who inspire this whole 20 year legacy.”

To pick up an inexpensive unit in the UK you first had to track down the pop-up store, bring a piece of Playstation memorabilia, and say the secret phrase: “I crashed my bandicoot.” (Source: Polygon)

I’ve got a crazy idea: make a couple more! I know it’ll make this special edition PS4…well…not as special, but who cares? I’d rather the secondary market of price gouging not hurt people’s chances of getting one for a fair price in the first place. The console is obviously beautiful and if I didn’t have a PS4, I would have probably tried to get one myself (and failed miserably I’m sure), but I just think it’s really silly to not just make more. There’s obviously a market for these Playstations if they are selling for absurd amounts of EBay that Sony would rather not happen. I don’t think anyone is crazy about the price gougers and price scalpers who ruin these things for everyone. It’s a console made for an anniversary, a console made for the fans, and why not just let the fans get them? It’s impossible to prevent, but it’s at least worth a shot if they made more units.

What do you think about the anniversary PS4? Does it look awesome or what? Do you think Sony should simply just produce more to stop price gougers?

Did you enjoy this post? Follow my blog for (almost) daily posts on video game news, opinions, reviews, and a bunch of other stuff!

Author of this post (and the only author ever on this blog):

Jesse Jordon is an aspiring writer who writes this stuff on these blogs to make you learn something I guess. (Wait, why am I mixing 3rd and 1st person point of view when I’m the only one writing this?) He’s trying to be a video game journalist but is probably failing at that. You can follow him on Twitter @jjordon96 (if you want I guess). You can also purchase his first self-published book On Human Empathy for only $5.00 (you can buy literature or coffee, it’s up to you to decide. I’d go with the coffee personally).

Take-Two CEO Karl Slatoff speaks out against GTA V petition

Take-Two chairman and CEO Karl Slatoff spoke at the BMO Capital Markets 2014 Technology & Digital Media Conference and claimed that people who find individual pieces of content offensive should simply not buy the product. He stated, “it’s one thing for someone to not want to buy a piece of content, which is completely understandable.” “And that’s really the solution. If you don’t like it and it’s offensive to you, then you don’t buy it.

A petition from women who previously experienced sexual violence and violence in the sex industry, stated that Grand Theft Auto 5 “makes a game of bashing, killing and horrific violence against women” and “links sexual arousal and violence.” The petition has garnered almost 50,000 signatures and led to Target and K-Mart in Australia from pulling GTA5 from their shelves.

Slatoff argues even further by saying, “for a person or a group of people to try to make that decision for millions of people… We have 34 million people who brought Grand Theft Auto, and if these folks had their way, none of those people would be able to buy Grand Theft Auto.” “And that really just flies in the face of everything that free society is based on. It’s the freedom of expression, and to try to squelch that is a dangerous and slippery slope to go down.” (Source: Polygon)

I agree with every single word Karl Slatoff says, I wouldn’t change a single word. The fact of that matter is, no one should be able to stop a piece of art from hitting the shelves of a store, I don’t care how much you are “offended” by a video game. People have every right to make a petition but said petition shouldn’t be allowed to stop a game from being sold, even if it is deemed “offensive.”

I’m not even a huge fan of Grand Theft Auto (which has nothing to do with being offended by the game, I’m not. I more so just don’t enjoy playing the games very much because they aren’t fun to me) but I will defend it being on the shelves wholeheartedly. We live in this strange, almost absurd politically correct culture that is focused on being offended by everything simply because it hurts the “feelings” of someone.

I wrote a piece on the game Hatred (a game people were also offended by) a few weeks back (which you can read here) and I have the same position there that I do here. I simply don’t care if people find a video game offensive because video games aren’t the cause of this violence toward women or violence in general; you have to be a fool to think so. People who go and violently hurt people have a problem that is inherently in them that needs fixing, it isn’t from playing a video game. It’s a video game. It’s fake. It isn’t real. It’s meant to be fun. Are you to tell me that all of the people who are beating up women in GTA (or…and this is crazy and won’t fit the narrative of the petition, YOU CAN BEAT UP ANYONE IN THE GAME) are going to go and beat up and be violent toward everyone? If we take one game away from people, what’s to stop them from taking more games away from people? Should we take a piece of art like The Last of Us off shelves because (spoilers) Ellie is almost raped by David? Or are we just going to not be allowed to play anything anymore that hurts the feelings of others?

What are your thoughts on this topic? Should we ever take a game off the shelves? Should we defend the free speech of the video games industry? Has any game ever pushed the envelope too far for you?

Did you enjoy this post? Follow my blog for (almost) daily posts on video game news, opinions, reviews, and a bunch of other stuff!

Author of this post (and the only author ever on this blog):

Jesse Jordon is an aspiring writer who writes this stuff on these blogs to make you learn something I guess. (Wait, why am I mixing 3rd and 1st person point of view when I’m the only one writing this?) He’s trying to be a video game journalist but is probably failing at that. You can follow him on Twitter @jjordon96 (if you want I guess). You can also purchase his first self-published book On Human Empathy for only $5.00 (you can buy literature or coffee, it’s up to you to decide. I’d go with the coffee personally).

Nintendo files patent for old games on mobile devices

Nintendo has applied for a patent that will allow its Gameboy games to be played on mobile devices.

Back in 2012, the company attempted to codify how its games could be played on new platforms. Regardless, this isn’t a confirmation that the games will be released on mobile platforms, but it is the legal measures necessary to make it possible and Nintendo already releases classic games on its own consoles. (Source: Polygon)

What are your thoughts on this? I think this is a very good thing for Nintendo to do. Nintendo isn’t doing amazing in terms of sales right now (well, more so in the console market than the handheld one) and this could help them get some serious change. If they sell emulators and games for a couple of dollar each, people will buy them, especially the everyday consumer who might remember playing that game back in the day. It’ll force them to try it out again if they simply see it being advertised in the App Store. It is good to see that Nintendo might be getting less stingy and more willing to share their product beyond their platforms, not just for the consumer but also as a great business move that will do nothing but help Nintendo thrive.

Did you enjoy this post? Follow my blog for (almost) daily posts on video game news, opinions, reviews, and a bunch of other stuff!

Author of this post (and the only author ever on this blog):

Jesse Jordon is an aspiring writer who writes this stuff on these blogs to make you learn something I guess. (Wait, why am I mixing 3rd and 1st person point of view when I’m the only one writing this?) He’s trying to be a video game journalist but is probably failing at that. You can follow him on Twitter @jjordon96 (if you want I guess). You can also purchase his first self-published book On Human Empathy for only $5.00 (you can buy literature or coffee, it’s up to you to decide. I’d go with the coffee personally).

Bioshock Developer Irrational Games is (already) hiring employees once again

Irrational Games, developer of Bioshock, is looking to hire new staff, as made evident by the studio’s official website. This decision is happening months after most of the staff had been laid off (70 permanent employees and five contractors lost their jobs, according to an Irrational representative). (Source: Polyon.) Ken Levine, co-founder of Irrational, started a new team months ago, a small team who are to develop titles that are “narrative-driven games for the core gamer.”

Recently, ex-Bioshock devs attempted to fund a PC game titled “The Black Glove” which failed to reach its Kickstarter goals, making only $216,517 of its $550,000 goal despite a push made from Ken Levine voicing support (Source: IGN).

Irrational Games basically dwindling down to nothing was a strange decision to me. When the news first hit months ago, I was unsure of how to feel and raised multiple questions. Did Ken Levine make this decision? Did 2K make this decision? Did Bioshock Infinite’s long development time and money-wasted cause this problem? I still am suspicious as to what really happened, especially if they are already looking to hire more people only months later of completely destroying a team. This is commonplace in the games industry: a bunch of people have jobs for one project and then they lose their jobs immediately afterwards. I don’t think it is healthy for the industry to work in this manner and they should try to give people more permanent job positions, otherwise, they’ll just be stuck like the ex-Bioshock devs attempting to raise money for a game and completely failing.

I am sure that more Bioshock games are in the works and that is why they are looking to find more team members for Irrational. I understand Ken Levine wanting to leave and making small games, especially considering how different the indies market is compared to the big budget, craziness of AAA games. He was more than likely burned out and wanted to do something smaller. As a whole, I’m interested to see what Irrational Games has in the works, a new Bioshock game? A new IP? Who knows? What do you think? What do you think of Irrational hiring new employees so soon after letting so many go? Write in the comments below on your thoughts. Also, check out my original post about the dismantling of Irrational Games here.

Did you enjoy this post? Follow my blog for (almost) daily posts on video game news, opinions, reviews, and a bunch of other crazy stuff!

Author of this post (and the only author ever on this blog):

Jesse Jordon is an aspiring writer who writes this stuff on these blogs to make you learn something I guess. (Wait, why am I mixing 3rd and 1st person point of view when I’m the only one writing this?) He’s trying to be a video game journalist but is probably failing at that. You can follow him on Twitter @jjordon96 (if you want I guess). You can also purchase his first self-published book On Human Empathy for only $5.00 (you can buy literature or coffee, it’s up to you to decide. I’d go with the coffee personally).