Pokemon Omega Ruby: Or how a college student finally decided to play games again: Or how the nostalgia bug has consumed me: Or who this a long title

It’s pretty difficult to actually find time to play games when all you do is read books and write papers all week. College is stressful. And kind of enjoyable and kind of sucks at the same time. So I decided it would be a great idea to get a 3DS and a copy of Pokemon Omega Ruby to try to relax for once and not do homework for ten hours a day (that’s a bit of an exaggeration probably). The fact is ever since I’ve gone back to college I’ve barely even played video games. I don’t have the time and my passion for them has dissolved a bit (which is why I’ve completely disappeared on here for like a year), but playing Pokemon has really changed that once again. It reinvigorated a passion for gaming that I haven’t had in awhile. Is it partially a nostalgia factor? Absolutely. But it is so much more than that.

It’s hard to actually find time to play games that are heavily story-driven when life is so busy and that’s when handhelds and Pokemon come in handy. Pokemon Omega Ruby doesn’t exactly have the greatest story (none of the Pokemon games do but would one really expect it from a game that is technically designed for children and the story is low-key environmentalist propaganda for children, let’s be honest). (Protect the environment, children.) This paragraph has been a disaster of parentheses and I think I’m going to get out of it. (Clearly, college has not taught me how to write like a normal, academic person.)

I’m three badges into Omega Ruby but it’s everything I could have asked for. It takes a game that was a significant part of my childhood, a game I played so many times over and have the whole damn thing near-memorized, and crafts it into a gorgeous remake with wonderful new graphics and new content. It’s everything twelve-year old me wanted Pokemon to become. And well, I guess that is a reality now. It’s like I’m playing a new and old game all at once and it kind of trips me out a bit. It’s like an entirely different experience that I’ve forgotten existed.

I pushed aside my love for Pokemon after Diamond and Pearl because I simply didn’t care for the games very much. I found them to be kind of mediocre and underwhelming, even as a kid. (Despite the fact that I put 60 hours into Pearl, but we’ll ignore that obvious fact, okay?) But playing Omega Ruby makes me want to go pick up every single Pokemon game I’ve missed out on, especially X & Y. Let’s just say that my excitement for Sun & Moon is pretty substantial.

But playing Omega Ruby has done more for me beyond simply loving Pokemon again; it reminded me the simple joy of Nintendo games and gaming in general. All I’ve really played the past year or so was Star Wars Battlefront, Destiny, and occasionally Smash Bros. on the Wii-U. I simply didn’t find myself having enough interest in gaming or enough time. Video games take a lot of goddamn dedication to actually play. It’s hard to find the time. It really, really is. But I think I can make the time if possible. I’ve realized that it really helps to calm me down in between schoolwork and with the 3DS it makes playing games wherever I want on campus far easier.

So I guess this is a strange article. The point is, find time to play games. Make an effort to do it because I know it has been beneficial for me since starting Omega Ruby. College is stressful as all hell and having something to actually relax with has been wonderful. And it’s pretty wonderful when you have a significant other who actually wants to play Pokemon with you at the same time. It’s stupid shit that tends to make life worth living and the most fun.

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First Impressions: Super Smash Bros. for Wii U

The weird shape of the controllers and the single analog stick are what I remember about the Nintendo 64, the strange foray of Nintendo making 3D video games with them 64 bits. I can remember loving Super Mario 64 or Donkey Kong 64, but the game that always meant the most to me was Super Smash Bros., the original Nintendo 64 game, a game I still go back to at least once a year for nostalgic reasons and because the game is still fun as all hell. It was Nintendo’s first attempt at making this absolutely crazy franchise, a franchise where your favorite Nintendo characters can be seen beating the crap out of each other…and you get to play it. Who the hell wouldn’t want to play this?

And then Melee came out on the GameCube, my personal favorite Smash Bros. game and the one I’ve played the most. The pacing of the game was pure perfection, everything ran so perfectly, it had a wide cast of characters, and was just so blissfully fun. I have no idea how many hours I actually have on this game, but it could easily be my most played game of all time, from single player bouts to multiplayer hours upon hours. It’s a completely fond memory.

And lastly (sort of), we have Brawl, the Nintendo Wii Smash game. Well…this is where the series sort of falters a bit. Is it still pretty damn fun? Sure. Did I put in plenty of hours? Yeah, I did. Was Subspace Emissary a strange fan-fiction like thing that for some reason slipped into a mainstream video game? (That’s both a compliment and isn’t.) Absolutely. But the one thing that hurt this game so much was the game was slowed down exponentially, and as a whole, the game just never had the same nostalgic feel I had gotten from still playing Melee and the N64 version.

But then we have Super Smash Bros. for Wii U (also known as the worst title ever) and these feelings of pure, blissful fun are surfacing again. I got a Wii U for Christmas primarily to play Smash more than anything, how could I not? It still had a soft spot for me despite Brawl’s failures. I’ve only played the game for a couple hours but everything is so right about this game, especially in terms of the game’s pace, it feels like Melee more than anything and beyond that, the new characters are an absolute blast to play with. I love Pac-Man and think he is a wonderful addition to the franchise, and even plenty of characters I didn’t know like Shulk are great, or strange additions like Rosalina & Luma or Duck Hunt (I still can’t get over that they literally named the character Duck Hunt…). These new characters are simply great.

But the thing that obligated me the most to write this piece was simply playing through classic mode and getting exceptionally nostalgic. The thing is, they did change plenty of classic mode, you move a trophy piece of your character and drag it toward any of the series of battles you’d like for a couple of rounds, I wasn’t too crazy about it at first but its grown on me. But once the team of Mii Fighters happened (the pre-battle to Master Hand/Crazy Hand), I stopped caring. It brought back those same feelings. And then I played against Masterhand/Crazy Hand and it was the same thing. And then I got to beat up some credits and it was the same. And then they played the weird highlight video of your character at the end and that hit me the most. I have no idea why. It’s just a weird sense of nostalgia for such a stupid thing really. It just reminds me of playing these wonderful games-especially the N64 one when I was the youngest-and why I loved them in the first place.

Everything, beat by beat, just hit me. And so far, this is one of the best games I’ve played in quite some time simply because it is fun, simply because it plays like Melee, and simply because it manages to keep these nostalgic things intact. More than any Nintendo franchise, Smash Bros is the one that means most to me, it is the one that I think about most when I hear the word “Nintendo” and even more so, “gaming.” If anything, these are just my simple first impressions of the Wii U version of Smash, and I don’t think it could get any worse, I only expect it to get even better and better. Kudos to Sora Ltd. and Bandai Namco for making a game that gets EVERYTHING right (except that weird Smash Tour garbage, I feel like they got an eight year old to design it who had way too much caffeine and sugar). This is exactly what I want out of video games: to have some goddamn fun.

Did you enjoy this post? Follow my blog for (almost) daily posts on video game news, opinions, reviews, and a bunch of other stuff!

Author of this post (and the only author ever on this blog):

Jesse Jordon is an aspiring writer who writes this stuff on these blogs to make you learn something I guess. (Wait, why am I mixing 3rd and 1st person point of view when I’m the only one writing this?) He’s trying to be a video game journalist but is probably failing at that. You can follow him on Twitter @jjordon96 (if you want I guess). You can also purchase his first self-published book On Human Empathy for only $5.00 (you can buy literature or coffee, it’s up to you to decide. I’d go with the coffee personally).

Nintendo files patent for old games on mobile devices

Nintendo has applied for a patent that will allow its Gameboy games to be played on mobile devices.

Back in 2012, the company attempted to codify how its games could be played on new platforms. Regardless, this isn’t a confirmation that the games will be released on mobile platforms, but it is the legal measures necessary to make it possible and Nintendo already releases classic games on its own consoles. (Source: Polygon)

What are your thoughts on this? I think this is a very good thing for Nintendo to do. Nintendo isn’t doing amazing in terms of sales right now (well, more so in the console market than the handheld one) and this could help them get some serious change. If they sell emulators and games for a couple of dollar each, people will buy them, especially the everyday consumer who might remember playing that game back in the day. It’ll force them to try it out again if they simply see it being advertised in the App Store. It is good to see that Nintendo might be getting less stingy and more willing to share their product beyond their platforms, not just for the consumer but also as a great business move that will do nothing but help Nintendo thrive.

Did you enjoy this post? Follow my blog for (almost) daily posts on video game news, opinions, reviews, and a bunch of other stuff!

Author of this post (and the only author ever on this blog):

Jesse Jordon is an aspiring writer who writes this stuff on these blogs to make you learn something I guess. (Wait, why am I mixing 3rd and 1st person point of view when I’m the only one writing this?) He’s trying to be a video game journalist but is probably failing at that. You can follow him on Twitter @jjordon96 (if you want I guess). You can also purchase his first self-published book On Human Empathy for only $5.00 (you can buy literature or coffee, it’s up to you to decide. I’d go with the coffee personally).

Top 5 Video Game Developers This Generation

As the generation is coming to a close in the next few months, I thought it would be a good idea to talk about the best developers this generation. From the open world/sandbox game becoming more and more popular to cinematic experiences in video games actually working, it has been an interesting generation of games. Many developers put out quality experiences and games that will defiantly become well remembered for years to come.

5. Platinum Games

Platinum Games is known for making their crazy over-the-top action games and they are as plain as this, fun as hell. Vanquish is easily one of my favorite games this generation with it’s stylish 3rd person shooter gameplay, sure it was extremely short, but, it was short but sweet. Madworld is another one of my favorite titles this generation for taking the risk of actually putting their game in black and white, but, again, the game was extremely fun and actually had a fairly well-written story. Also, it was actually a fun game to use the Nintendo Wii’s motion controls decently.

Bayonetta is also a fairly well-designed action game, I wasn’t as big a fan of the game as many others were, it was still a great action game regardless. The future seems to be bright for Platinum Games with two titles coming out for the Wii-U, The Wonderful 101 and Bayonetta 2, both of which defiantly look like fun.

4. Nintendo

I guess this is sort of cheating because Nintendo would probably be on every list of every generation. I don’t really care though, even though many people didn’t like the Wii (I liked it but it defiantly had flaws as a console just in terms of how limiting it was), Nintendo still provided some of the best experiences this generation. They kicked their system off with a bang with Twilight Princess even though I’m not a fan of Zelda, for many this is still a great way to start off a system. Also, there is no denying that when Wii Sports first came out, it was pretty damn incredible. Sure, years later we would realize that motion controls kind of suck but, hey, at the time, it was pretty cool.

Although, the two most important titles were Super Mario Galaxy and Super Mario Galaxy 2. Both games provided such an innovation in the Mario games that were defiantly needed. Super Mario Galaxy 2 is now my favorite Mario game of all time because each level provided such a unique experience that just blew me away. If anything, both Galaxy games are some of the most important games this generation.

3. Rocksteady Studios

Did anyone think that they would ever get Batman right in a video game? Well, they did. Rocksteady made two quality Batman games that showed adapting characters into the video game medium can defiantly be done in such a respectful way. Arkham Asylum was extremely fun with it’s smooth combat and fun use of Batman’s gadgets. The combat was simple yet so fun. And on top of all of this, it had a quality Batman story worthy of the top of the list of Batman adaptations along with The Animated Series and the Nolan films. Arkham City helped open up the series and provided an even better experience with a stronger story, an ambitious ending, and just being able to glide around as Batman throughout this city is awesome. I look forward to see what else Rocksteady can do whether it be another Batman game later on or something entirely new.

2. Sucker Punch

Sucker Punch was already well-known for developing Sly Cooper the previous generation and well deserved it because the Sly games were defiantly fun. Infamous is very different with a superhero/villain sandbox experience that had great storytelling and extremely fun gameplay making it one of the finest titles for the PS3. And then the sequel came out and in my opinion, I thought it was even better than the first. The choices you made as Cole on whether to be evil or good had a stronger impact and made the game worth playing more than once.

On top of that, the melee system was improved and felt much more satisfying. Infamous 2 also had great endings on both the hero/villain side especially with what you have to do as a villain at the end which is just painful as hell to do as the player in regards to the story. I’m extremely excited to see Infamous Second Son on the PS4 and I am defiantly sure it will be one of the best titles for the PS4, at least for the first few years of the system.

1. Naughty Dog

How could I not pick Naughty Dog? Already well respected all the way back since the Playstation One with Crash Bandicoot and then the Jak and Daxter games, Uncharted became something so much more. It provided an experience, not just a game. An action movie like experience with fantastic characters like Nathan Drake, Sully, and Elena. You love these characters and come to know them so well after three quality games. Uncharted Drake’s Fortune was the first great Playstation 3 game and still holds up extremely well. Uncharted 2 did something so much more, it was easily the most beautiful looking console game at the time and had fantastic storytelling as well as multiple different environments compared to Drake‘s Fortune which mostly took place in the jungle.

Uncharted 3 was defiantly weaker than Uncharted 2 but was still fantastic. Even better looking than Uncharted 2 and still had fun gameplay as well as one of the most shocking moments in gaming this generation for me that makes you realize how much you care about these characters. And then, The Last of Us happened. I’m pretty sure even without The Last of Us, Naughty Dog would have topped this list but The Last of Us even cemented them further as the greatest developer this generation. The Last of Us is quite possibly my favorite game of all time, I don’t totally know yet, it has lingered for so long since I have played it. I still need to play it more than once and defiantly plan to play this game multiple times like I already have for the Uncharted games (I’ve probably played Uncharted 2 at least 5-6 times).

The Last of Us truly is the masterpiece of this generation. Providing one of the greatest stories in video games, unique gameplay, and characters that stay with you for a very long time, Naughty Dog has made something so great. I have no idea if Naughty Dog can top The Last of Us, the Playstation 4 has even higher expectations if Naughty Dog can continue to make games like this. Overall, Naughty Dog really brought it this generation, but, on top of that, many developers did.

To me, this is the generation to be remembered for story telling in video games as this is the first generation to provide multiple titles with great stories. Uncharted, The Last of Us, Infamous, Enslaved (a game way more people need to play by the way), Bioshock, Batman Arkham, etc. Developers finally want to do more than provided quality gameplay (which is obviously important), they want to make video games a medium that can be just as respectful as film and literature, and honestly, they have.