I’ve recently started writing for a website called Leviathyn and some of my posts will now be over there to read instead of here on IGN blogs. I’ve posted my first post on there, which is an opinion piece of the Season Pass and its place in gaming. You can read it here and a sample is below:
“Let’s face it: the season pass is going to be part of the video game industry for the foreseeable future. DLC is as crucial to the industry as making the actual game it seems these days, virtually every major title that comes out will have extra content rolled out a few months after a game’s release or even on the day of release. (Day One DLC is a totally different issue that I won’t even bother to tackle in this piece.)
It’s not as if bundling DLC together for a season pass is necessarily a bad concept and it does make a ton of sense, both in terms of business and for the consumer. The consumer typically ends up saving money to get DLC for whatever game they bought said season pass for. My bigger issue with season passes, as a concept, is that so much DLC is completely lackluster and not even worth the price tag in the first place. A lot of DLC feels forced and not that innovative or very interesting. It feels tacked on and quickly done to make a decent profit because of course people are going to want more content for their favorite games almost as a default…” (Continued in the full piece here)
Author of this post (and only one who ever writes on this blog):
Jesse Jordon is an aspiring writer who writes this stuff on these blogs to make you learn something I guess. (Wait, why am I mixing 3rd and 1st person point of view when I’m the only one writing this?) He’s trying to be a video game journalist but is probably failing at that. He also writes for the website Leviathyn. You can follow him on Twitter @jjordon96 (if you want I guess). You can also purchase his first self-published book Passing Out Pieces for only $5.00 (you can buy literature or coffee, it’s up to you to decide. I’d go with the coffee personally).